Our TEAM
Sean Williams
Founder, CEO
Gordon Brown
Game Director
Dax Berg
Chief Operating Officer
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Dax has over 25 years of game industry experience, progressing from designer through producer and creative director to studio head. He's built and scaled teams, shipped products across disciplines, and developed production systems for large studios. At Thirdverse Inc., he led organizational strategy and production infrastructure for a competitive free-to-play title. Before that, he spent over a decade in console platform development and 12+ years building VR and interactive experiences. As COO, Dax focuses on production infrastructure, organizational design, and operational efficiency. He's interested in how AI and autonomous systems can improve studio workflows and team capacity. When he's not thinking about games, Dax plays couch co-op with his two kids, ages 18 and 9.
Haley Migl
Lead Environment Artist
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Haley is a native Texan and Austin-based Environment Artist with over seven years of experience in the games industry, having worked on titles including LEGO 2K Drive and NBA 2K. She holds a B.S. in Visualization from Texas A&M University, where she studied games, animation, and interactive design. As a lifelong lover of horror, storytelling, and all things creepy and unusual, Haley carries a strong creative perspective. While she specializes in building highly detailed environments, she also develops procedural tools in Houdini to empower artists to work more efficiently. She enjoys connecting the creative and technical sides of game development, and harnessing the strengths of the team to turn ambitious ideas into reality. When she’s not developing or playing games, Haley is usually catching up on her ever-growing horror movie backlog, painting, crocheting, or hand-crafting a Halloween costume for the following year.
Emily Wahlund
Narrative Director
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Emily grew up in Eden Prairie, Minnesota and received her B.F.A. in acting from Carnegie Mellon University. After moving to Los Angeles, she performed stand-up comedy, completed The Groundlings program, and appeared in numerous national commercials.
Emily has a diverse portfolio of work. She’s written screenplays, pilots, podcasts, video games, and more. Her work has been recognized by IGN, The Nicholl's Fellowship, The Austin Film Festival, and many more.
Emily’s most recent interactive project was the critically acclaimed LEGO 2K DRIVE. She was a part of the narrative team at Visual Concepts and assisted the marketing team at 2K.
When Emily is not writing, she spends every waking moment with her children -- Collin and Daphne. They are her world.
Drew Krassowski
Audio Director
Jordan Mann
Level Designer
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Jordan is a native of Scottsdale, Arizona. He obtained his B.S. in Informatics from the Ira A. Fulton school of engineering at Arizona State University. Furthering his education he attended the Laguna College of Art and Design, graduating with an MFA in Game Design. Upon completion of his degree, Jordan joined Visual Concepts, where his work was integral in the success of LEGO 2K DRIVE. When not working on games, Jordan can be found practicing kickboxing and Brazilian Jiu-Jitsu.
Brandon Humphreys
Art Director
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Brandon is an accomplished Art Director with over three decades of experience in the gaming industry, spanning from early concept work at Virgin Interactive to creative leadership roles at inXile Entertainment, Thirdverse Inc. and 775 Interactive.
company pillars
Excellence:
Put the game and player first
PASSION:
Master our individual crafts
Unity:
Practice collaboration, respect, and accountability
VISION:
Maintain a clear understanding of the work and scope
Contact us
Interested in working with this stellar team?
SKULL TUMBLER is looking for equity financing partners to complete the next phase of our game development.
Contact us and receive the password to our Project Kaiju prototype page!